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Warblade 3.5 dndtools
Warblade 3.5 dndtools







warblade 3.5 dndtools

For instance, upon reaching 9th level, you could trade in a single 1st-level spell (two levels below the highest-level spell you can cast, which is 3rd) for a different 1st-level spell. The new spell?s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spell you can cast. In effect, you lose access to the old spell in exchange for gaining the new one. Upon reaching 5th level, and at every subsequent odd-numbered level, you can choose to learn a new spell in place of one you already know. You also know one additional 0-level spell for each point of Intelligence bonus.Įach time you gain a new class level, you learn one additional spell of any level you can cast, chosen from the duskblade spell list. Spells Known: You begin play knowing two 0-level spells and two 1st-level spells, chosen from the duskblade spell list. In addition, you receive bonus spells per day if you have a high Intelligence score (see Table 1?1: Ability Modi?ers and Bonus Spells, page 8 of the Player?s Handbook). Your base daily spell allotment is given on Table 1?3. You can cast only a certain number of spells of each spell level per day. The Dif?culty Class for a saving throw against your spell is 10 + the spell level + your Int modi?er. To learn or cast a spell, you must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). You can cast any spell you know without preparing it ahead of time.

warblade 3.5 dndtools warblade 3.5 dndtools

Spells: You cast arcane spells, which are drawn from the duskblade spell list on page 98. Weapon and Armor Pro?ciency: Duskblades are pro?cient with all martial weapons, as well as all armors and shields (except tower shields).









Warblade 3.5 dndtools